The primary purpose is to fix SoF1 1.07f bugs.Īn unpatched SoF has a number of vulnerabilites that allow a remote attacker to take over your PC.
The client and server mods can be used independently of each other. It supports SoF1 clients or SoF1 dedicated servers.
Now if only they could add in a mission to go after Carrot Top)Īll in all, a very worthwhile new title from Activision, which seems to be on quite a roll lately.SoFplus is a mod for Soldier of Fortune 1.07f. and what kind of mission you want (infiltration, assassination, demolition, etc.) and you're off (side note: check out the stock photo of the drug kingpin here it looks like Brendan Frasier in Bedazzled, which gives you all the more reason to want to take him out.
This is a nice touch if you don't want junior seeing a skinhead's brains splattered on the wall or his arms get blown off by a grenade.
Somehow, Soldier Of Fortune II manages to use real weapons and still be intensely entertaining - something that many Quake III and UT mods never really were. The player animations are a bit rigid for the pace the matches are played at, but it's not really much of an issue, and you do get lots of different realistic costumes to go with the settings. It’s also the least popular mode at the moment, and it can be hard to find games running, though this might change as people get used to it. This takes the game further into CS territory, since it’s basically a plant the bomb/defend bombsite scenario. Version 1.1, apart from fixing lots of single-player glitches, includes a handful of new maps and, more importantly, a whole new mode called Demolition. It does mean at least that all players start on an even footing and it is possible to find servers with no fog, although the framerate drops dramatically. This might sound great in theory, but most maps tend to look the same, and they’re all too big and fog-ridden.
Incredibly, there's hardly any lag on an ADSL line even with full servers.ĭeathmatch is good but not quite as much fun (as is Elimination, a team last-manstanding mode), while Capture The Flag suffers from random generated maps. Its greatness lies in running around with up to 63 other players -that’s right, 63 - in a frenzy of gunshots and grenade blasts. the maps are well balanced and the action can still get quite frenetic despite the emphasis on tactical play.Īt the manic, oh-my-god-there-go-my-brains-again end is the Team Deathmatch mode, where you’ll find yourself respawning every other minute, sprinting like crazy in search of a weapon and generally cackling with glee before dying. It’s the most popular mode by far, mainly because it’s the most team-oriented.
Slower, Faster, Kill, Kill, KillĪt the slower-paced end of the spectrum is the Infiltration mode - in which one team must infiltrate the opposition’s camp and retrieve a briefcase, while the other defends it. Which is the best way to attract two very different sets of audiences. With no pretensions of rewriting multiplayer shooters or offering a sophisticated, thinking fragger's battlefield, SoFII inhabits the middle line between Counter-Strike's subtle, teambased 'realism’ and Quake Ill’s fast-paced killing-frenzy. Although it’s far behind the online popularity of Half-Life and all its modded incarnations, it’s in the same tier of popularity as the other main contenders -just behind Medal Of Honor and Return To Castle Wolfenstein, and catching up all the time.Īnd it’s not difficult to see why. It might not have been universally loved as a singleplayer game, but Soldier Of Fortune II is making a killing online.